Mar 26, 2006, 05:51 AM // 05:51
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#1
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Frost Gate Guardian
Join Date: Feb 2006
Location: In this universe. In north america. That should keep you pedophiles guessing^^
Profession: R/Me
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Maruader's shot O.O!
At 15MM this does +35dmg!!! disables all your non attacking skills for 5 seconds.
That is so friking crazy. Imagine this in a spike build. Ranger's lay down their spirits.
Winnowing, fav winds.
Melandru's arrows. elite. Causes foes to bleed. If it strikes an enchanted foe it does +30dmg at max Ws
it does about +23 at my WS rightnow.
So let's calculate the damage so far.
+4dmg
+6dmg
+35dmg
+23dmg if it hits an enchanted foe. so many enchanted foes out there. GO CRAZY!!
and that's without calculating the normal damage you do with an arrow.
This is going to be abused so bad.
I smell nerf.
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Mar 26, 2006, 06:43 AM // 06:43
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#2
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Wilds Pathfinder
Join Date: Mar 2006
Location: With many other ugly people
Guild: We Are All Pretty [ugly]
Profession: R/
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Don't forget the +17 life steal from Order Of The Vampire ^^
+5 Vampiric Bowstring
Um....what else? I'm tired right now, so I can't think of any more. But this is going to make Ranger Spike crazy ^^. The +23 is IF the foe is enchanted though...good for taking out soft targets like Elementalists who should have an Attunement though ^^. Anyways, seems like a good build so far.
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Mar 27, 2006, 02:16 PM // 14:16
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#3
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Ascalonian Squire
Join Date: Dec 2005
Guild: Consider Phblebas (TSEt)
Profession: R/E
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Maybe Ritualist with Nightmare weapon.. +17-45.. =P
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Mar 27, 2006, 03:44 PM // 15:44
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#4
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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That is pretty ridiculous. It probably will be nerfed.
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Mar 31, 2006, 11:21 PM // 23:21
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#5
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Ascalonian Squire
Join Date: May 2005
Location: Texas
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You do realize that most Ranger spikers use Read the Wind as their preparation and any good ranger spike build brings a R/Me to strip foes just before the spike...the +30 means nothing if they have Barrier and Bond on them
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Apr 01, 2006, 07:09 AM // 07:09
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#6
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Perfectly Elocuted
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Don't be so quick to wave the nerfing sticks. Consider the damage being done by warriors (and even mesmers!!).
And isn't it Elite?
And tacking on damage dealt by other skills doesn't make it unbalanced.
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Apr 01, 2006, 09:09 AM // 09:09
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#7
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Krytan Explorer
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Is it a 1/4 second shot?
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Apr 01, 2006, 09:18 PM // 21:18
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#8
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Perfectly Elocuted
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Checked, and its not an Elite.
And no it's not a 1/4 sec shot.
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Apr 12, 2006, 11:23 PM // 23:23
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#9
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Ontario, Canada
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1/2 second? jk. and where is this skill i cant find it on skills list (maybe im messed up) or it coming in factions?
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Apr 12, 2006, 11:26 PM // 23:26
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#10
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Lion's Arch Merchant
Join Date: Nov 2005
Location: pretty sure its all up in yo face
Guild: [WHAT]
Profession: R/
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factions skill
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Apr 13, 2006, 02:13 AM // 02:13
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#11
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Perfectly Elocuted
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Quote:
Originally Posted by Silent Elvin Ranger
1/2 second? jk. and where is this skill i cant find it on skills list (maybe im messed up) or it coming in factions?
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You can find a fairly complete listng on GWfreaks, but it should be noted that many skills will change before factions comes out in retail.
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Apr 13, 2006, 09:22 AM // 09:22
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#12
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Desert Nomad
Join Date: Nov 2005
Location: Surrey University
Guild: Starting to play again... need a guild
Profession: W/E
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ya it works gd, iv played ranger spike with it- they have a good infuser gg
while FW is up its fine but when gets taken down its alot easier to infuse because the infuser can see the target being spiked- althou on paper 2 rangers can spike a 60 armour target
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Apr 13, 2006, 12:53 PM // 12:53
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#13
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Jungle Guide
Join Date: Dec 2005
Location: Denmark
Profession: R/
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Why would a +35 Dmg skill get nerfed when Executioners Strike stay as it is?
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Apr 13, 2006, 07:03 PM // 19:03
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#14
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Krytan Explorer
Join Date: Mar 2006
Location: Kenya
Profession: Mo/
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Quote:
Originally Posted by Cyan The Archer
Why would a +35 Dmg skill get nerfed when Executioners Strike stay as it is?
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executioners strike is 7 adrenaline (i believe), and warriors don't have spirits such as winnowing and favorable winds among other ways to beef up attack like rangers do.
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Apr 13, 2006, 07:41 PM // 19:41
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#15
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Perfectly Elocuted
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Quote:
Originally Posted by Nivryx
executioners strike is 7 adrenaline (i believe), and warriors don't have spirits such as winnowing and favorable winds among other ways to beef up attack like rangers do.
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Have you read winnowing's skill description?
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May 06, 2006, 08:23 AM // 08:23
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#16
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Pre-Searing Cadet
Join Date: Nov 2005
Guild: Magic Rose [MR]
Profession: E/Me
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Another example of faction's pollution.
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May 06, 2006, 04:21 PM // 16:21
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#17
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by SnipiousMax
Have you read winnowing's skill description?
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Obviously not
And even then. Whats the most +xx rangers get? +26 at lvl16 i think, compared to Executioners Strike at +42 (or even Final Thrust at +84). Marauders doesn't sound even close to been overpowered in comparison. Even using FW and Winno the damage increase still doesn't touch a warriors.
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May 06, 2006, 10:41 PM // 22:41
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#18
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Frost Gate Guardian
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It's basically a Power Shot with a bit more damage and a drawback.
I don't see how it's going to change Ranger Spiking at all.
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May 07, 2006, 12:26 AM // 00:26
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#19
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by K.Ichigo
It's basically a Power Shot with a bit more damage and a drawback.
I don't see how it's going to change Ranger Spiking at all.
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If it fires any slower than Punishing Shot/Savage Shot do, then it won't come close. +15 more damage per shot is useless if your target is healed in the extra time you waste.
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May 07, 2006, 02:08 AM // 02:08
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#20
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Frost Gate Guardian
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I meant Power Shot, which is one of those normal speed bow attacks, which is also a skill that happens to suck. Thus, I was comparing it to Marauder's Shot and how it also sucks.
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